BuzzAd Benefit SDK: Native Ads
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This documentation provides a guideline for integrating native ads for BuzzAd Benefit.
※ Note
Please proceed with the following process only after BuzzAd Benefit SDK integration is complete.
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Basic Usage
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Step 1: Ad request with BABAdLoader
Instantiate
BABAdLoader
Insert
unit_id
in place ofYOUR_NATIVE_AD_UNIT_ID
Call
loadAdWithOnSuccess:OnFailure
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// Swift let adLoader = BABAdLoader(unitId: YOUR_NATIVE_AD_UNIT_ID) adLoader.loadAdWith(onSuccess: { ad in self.renderAd(ad) // Refer to Step 3 }, onFailure: { error in // Handle error }) |
Step 2: Creating an ad layout
Create a layout for the ad components and link them to the relevant views.
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Component | Description | Size | Requirements | Required |
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Media view | A creative (image or video) | 1200x627 px |
| Y |
Title view | The title of the ad | Max 25 characters | Ellipses can be used for omission over certain length | Y |
Description view | A detailed description of the ad | Max 100 characters | Ellipses can be used for omission over certain length | Y |
CTA view |
| Max 15 characters | Ellipses can be used for omission over certain length | Y |
Icon image view | The advertiser's icon image | 80x80 px | The aspect ratio should be kept | N |
Sponsored | A Text or an image indicating that it is an ad | - | Expose texts like Ad, Sponsored, etc. | N |
Step 3: Constructing the layout with the BABAd
Draw an ad view using the BABAd
received from the onSucess
in Step 1.
Set each ad property to the components created in Step 2.
Set the
MediaView
and thead
to aNativeAdView
.Create a
clickableViews
list to specify the areas where you want to make the ad clickable. Clicking the view area will lead to a landing page of an ad.Code Block language objective-c // Objective-C - (void)renderAd(BABAd *ad) { // 1) self.titleLabel.text = ad.creative.title; // Description field exists as a default in objc self.descriptionLabel.text = ad.creative.body; [self.iconImageView sd_setImageWithURL:[NSURL URLWithString:ad.creative.iconUrl]]; self.ctaLabel.text = [NSString stringWithFormat:@"+%d %@", (int)ad.reward, ad.creative.callToAction]; [self.rewardIcon setImage:[UIImage imageNamed:@"point_icon"]]; // 2) self.adView.ad = ad; self.adView.mediaView = self.mediaView; // 3) self.adView.clickableViews = @[self.ctaButton, self.iconImageView]; }
Code Block language swift // Swift func renderAd(ad: BABAd) { // 1) self.titleLabel.text = ad.creative.title // Description field exists as a default in objc self.descriptionLabel.text = ad.creative.body self.iconImageView.sd_setImage(with: URL(string: ad.creative.iconUrl)) self.ctaLabel.text = "+\(ad.reward) \(ad.creative.callToAction)" self.rewardIcon.image = UIImage(named: "point_icon") // 2) self.adView.ad = ad self.adView.mediaView = self.mediaView // 3) self.adView.clickableViews = [self.ctaButton, self.iconImageView] }
Step 4: Handling ad events via the BABNativeAdViewDelegate
Ad events can be handled by setting a delegate in the BABAdView
(Refer to the document for event definitions and actions)
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// Swift class SampleViewController: UIViewController, BABNativeAdViewDelegate { override func viewDidLoad { adView.deleagte = self } // Called when the ad impression is generated. func babNativeAdView(_ adView: BABNativeAdView, didImpress ad: BABAd) { } // Called when an ad is clicked. func babNativeAdView(_ adView: BABNativeAdView, didClick ad: BABAd) { } // Called when the reward request is initiated. func babNativeAdView(_ adView: BABNativeAdView, willRequestRewardFor ad: BABAd) { } // Called when the reward request is complete. The result is contained in the `result` argument. func babNativeAdView(_ adView: BABNativeAdView, didRewardFor ad: BABAd, with result: BABRewardResult) { } // Called when the user has completed the required action for the ad. The status of UI needs to be changed to 'complete' here. func babNativeAdView(_ adView: BABNativeAdView, didParticipateAd ad: BABAd) { self.rewardIcon.image = UIImage(named: "participated_icon") } } |
Advanced Usage
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Loading multiple native ads
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// Objective-C BABAdLoader *adLoader = [[BABAdLoader alloc] initWithUnitId:YOUR_NATIVE_AD_UNIT_ID]; [adLoader loadAdsWithSize:5 onSuccess:^(NSArray<BABAd *> * _Nonnull ads) { NSLog(@"%d ads loaded!", ads.count); } onFailure:^(NSError * _Nullable error) { // Handle error }]; |
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// Swift let adLoader = BABAdLoader(unitId: "YOUR_NATIVE_AD_UNIT_ID") adLoader.loadAds(withSize: 5, onSuccess: { ads in NSLog("%d ads loaded!", ads.count) }, onFailure: { error in // Handle error }) |
Handling the UI based on the user’s ad engagement
All ads served via BuzzAd Benefit SDK are rewarded ads. Each ad has “reward period”, a period of time required for users to earn extra reward for participating in the same ad, of 2 hours by default. Thus, there should be a UI displaying whether user is eligible for earning reward for the particular ad engagement.
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